Car detailing studio · warehouse interior

DEPOT 21. A warehouse built to make paint look its best.

A 25 × 15 m steel shed turned into a detailing studio. Exposed trusses, reclaimed brick, black box-rib cladding and a high-gloss epoxy floor with trench drains. Bay 01 sits under a hex LED ceiling, bay 02 inside an LED light tunnel, so every swirl and high spot shows up before the coating goes on. Cars enter through roller shutters into a wash bay and finish in a glass coating and PPF room. Customers wait in a lounge behind a black steel glass wall, watching their car being worked on. Every render and the plan come from one 3D model, so the layout you approve is the layout that gets built.

Black sports car under a hexagon LED ceiling in an industrial warehouse detailing studio with brick walls and an epoxy floor
Bay 01 mid ceramic coat. The hex LED ceiling throws a clean grid across the paint, with a 50/50 tape line on the bonnet, a detailing cart and an inspection light. The lounge glass wall is on the left, the tool wall and racking at the back.
Customer lounge with leather chairs and an orange neon sign, looking through a black steel glass wall at the detailing bays
Customer lounge: leather lounge chairs, warm slot lighting and a neon line on a fluted black wall. The steel glass wall puts both bays in full view, so the wait becomes part of the show.
Top-down layout plan of the detailing studio with labelled zones and dimensions
Layout plan: reception, customer lounge, two detailing bays, wash bay, coating and PPF room, tools and storage. Car flow runs shutter 3 → wash → bays → coating → handover. Dimensioned in metres.
Colour and materials board with six palette swatches and material close-ups
Colour and materials board: carbon black steel, gunmetal cladding, epoxy grey, reclaimed brick, signal orange and hazard yellow, with close-ups of the finishes and lighting.
Step 1
Layout: zones, car flow, bay sizes and drainage, from your plot size and photos
Step 2
Mood and materials: palette, finishes, lighting and branding
Step 3
Photoreal renders of every zone, revised until it feels right
Step 4
Walkthrough film for launch, social and investors
Step 5
Construction-ready drawings your contractor can price and build from
Credits
Car model: CarConcept by Eric Chadwick, Darmstadt Graphics Group (Khronos glTF sample), CC BY 4.0, repainted

Zyplab · rendered in Blender Cycles